Matcaps Forever 2.0 (Blender Plugin)

Infinite Matcap Generator

$12.99$9.99

Elevate Your Matcap Game with Matcaps Forever 2.0

Looking for the perfect way to get mat caps fast, look no further.
Matcaps Forever is Blender plugin that randomly generates Matcaps Forever until you find something you like and then you can tweak it until your hearts content, you can then feed the render result directly into your other 3d software that supports Matcaps like Zbrush or Plasticity for use straight away.

Matcaps Forever 2.0 

MASSIVE UPDATE Complete overhaul — 7 lighting presets, 5 material presets, sky environments, procedural floors, lockable parameters, and smarter saving. Requires Blender 5.0+.

  • 7 Lighting Presets  Studio, Ambient, Dramatic, Moody Two-Tone, Horizon Glow, Satin Sunrise, and Above the Clouds, plus a smarter Random that mixes them in


  • 5 Material Presets - Diffuse, Glossy, Metallic, and new Dark, intelligently paired with the lighting


  • Sky Environments - physical sky lighting with sun, atmosphere, and full parameter control


  • Procedural Floors - 7 floor patterns with scale and tint controls for richer reflections


  • Lock Anything - padlock any light, material value, sky setting, or floor option and keep it while you generate endless variations



  • Adaptive Lights - lighting automatically compensates for glossy and metallic materials

  • Better Saving - one-click EXR + PNG export with an optional 128px thumbnail, ready for Plasticity and other apps

  • Plus many fixes: no more clipped spheres, missing rim lights, blown-out skies, or shadow artifacts

Generate, lock what you love, and keep rolling.




Features:

  • Automated Scene Generation: Instantly create a matcap scene with randomized lighting and materials, perfect for quick previews, Sculpting and Hardsurface modelling. Generate dozens of matcaps in seconds,
    Everything is done for you, and you get to create matcaps very rapidly

  • Customizable Lighting: Easily adjust the strength, color, and type of key, fill, and back lights to suit your needs, whether it be for Clay Sculpting, Ceramic for Modelling or Metal Car paint for checking highlights.

  • Optional Ground Plane: Add a dynamic ground plane with a stylish checker texture for added depth and context.

  • User-Friendly Interface: Intuitive controls within the Blender interface ensure a seamless experience, from generation to final render.

  • High-Quality Outputs: Exports your renders in both EXR and PNG formats to Chosen File path so you can quickly utilize it in your software of choice

    Change Log:
    Version 2.0
    - Blender 5.0+ now required 
    - Added 7 lighting presets: Studio, Ambient, Dramatic, Moody Two-Tone, Horizon Glow, Satin Sunrise, Above the Clouds 
    - Added material presets: Diffuse, Glossy, Metallic, Dark 
    - Random lighting/materials now blend in preset recipes for better results - Added sky environments: 4 physical sky models with sun disc, atmosphere, and full parameter control 
    - Added procedural floor patterns: Checker, Grid, Tiles, Stripes, Dots, Noise, with scale and tint controls - Added lock toggles for lights, material values, environment, sky parameters, and floor settings 
    - locked values survive generation 
    - Added Adaptive Lights: size/strength auto-compensates for glossy and metallic materials - Added per-light visibility toggles - Added 128px thumbnail PNG export option 
    - File names now sanitized for thumbnail pairing (spaces to underscores) 
    - Save now writes EXR + PNG from a single render (fixes missing PNGs) 
    - Generate now always ensures Cycles and rendered viewport shading 
    - Added scene-wipe confirmation dialog (once per file/session) 
    - Fixed sphere clipping the camera frame and Cast Modifier is now set to 1 instead of 0.5
    - Fixed rim lights not reading as rims 
    - Fixed blown-out Preetham skies 
    - Fixed sphere casting shadow artifacts onto the floor 
    - Fixed floor plane missing on consecutive generates
    ___________
    Version1.1
    Updated to Support Extensions in Blender 4.2+

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